| Rayfront Render Tutorial - The Villa Savoye |
| Written by Michael Donn |
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| 1.Introduction | | | 2.Radiosity | | | 3.Raytrace | | | 4.Rayfront | | | 5.Export | | | 6.Materials |
| 7.Location | | | 8.Render | 9.Troubleshooting |
Global Illumination The first and foremost question that people ask about Rayfront or radiosity renderers is "Why bother?". They take much longer to calculate their illumination results than standard computer graphic renderers. There are two answers: the scientific one (for architects as well as building scientists need to know about light!) which is that we need this level of calculation to work out realistic values for lighting in a space; the second is the artisitc one (and building scientists reading this are as responsible for the poetry of lighting for people as any architect!): the subtle variations of light and shade in the pictures possible through global illumination is a fantastic start on the assessment of the quality of lighting in our buildings. To quote from the introduction to the manual for
Lightscape an early (1996-7) renderer that addressed physically based
rendering: "The final illumination of the room is determined by the interaction
between the surfaces and the billions " If you were standing in the room, a very small number of the total photons in the room would enter your eye and stimulate the rods and cones of your retina. This stimulation would, in effect, form an image that is perceived by your brain. Computers replace the rods and cones of a retina with the pixels of the computer screen. One goal of a global illumination algorithm is to recreate, as accurately as possible, what you would see if you were standing in a real environment. A second goal is to accomplish this task as quickly as possible, ideally in real time (30 images per second). There is currently no single global illumination algorithm that can accomplish both of these goals." Revit includes both a radiosity renderer and a raytrace renderer. Together they combine to provide illumination quality that combines the best of both approaches. Raytracing:
Radiosity:
Unfortunately, even though these approaches are physically based and can therefore be seen as representing the actual lighting in a space reasonably accurately, the software does not provide us with the ability to read from it the lighting levels. We will be doing this in the course, so we need to EXPORT our model to Rayfront/Radiance and then to run Rayfront for a cloudy sky condition to represent in false colour the light levels we attain.
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| 1.Introduction | | | 2.Radiosity | | | 3.Raytrace | | | 4.Rayfront | | | 5.Export | | | 6.Materials |
| 7.Location | | | 8.Render | 9.Troubleshooting |