VIRTUAL CONSTRUCTION:
A construction game is a structured basis for learning about construction, the process of researching information, building/environment interaction or other relevant topic through a series of activities using digital and / or physical media that are analogous to playing a game. A group of games with different learning objectives use a single case study project as their focus. Reflection-in-action and design making are the two primary goals for students engaging in such activities. Reflection-in-action is fostered through development and application of criteria for judging performance in the game-an explicit part of the game's container. Self-judgment and use of that judgement moves beginning students to a new understanding. The virtual construction games' emphasis on design making attempts to address the paradoxical relationship of designing in a computing medium and the relationship to its physical counterpart. This is achieved through a recurring theme of construction image sequencing followed by physical referencing (Radford, 1999B). These games are fun to play. Their play strategy de-emphasises the instrument. Putting the tool in the background means along the way IT and CAD empowerment fosters a higher level of digital mastery. A key enabling feature of these games is how, through active learning, IT and making skills are acquired as an outcome of low-risk explorative play (Biggs, 1999).
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